Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Kirk Bender Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Debugger problems Date: Sat, 24 May 1997 15:01:33 -0700 Organization: SCEA Net Yaroze News Lines: 30 Message-ID: <3387653D.5B9A@znet.com> References: <3368DC25.5500@vicon.net> NNTP-Posting-Host: capts-33.znet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) To: lobo@vicon.net CC: support@metrowerks.com Manifered H. Wolfe, II wrote: > > I've been having problems with the debugger in Windows. I thought it > might be that I was using COM2, so I moved my mouse to the PS/2 port and > tried it on COM1. Same deal. PSComUtil works fine, but when I try to > use the debugger, it seems to connect (reflected on the PSX screen), but > then I get an error message. Any suggestions? Thanks! > > -- Wish I'd read this group sooner. suggestion: wait for the new version of codewarrior. I have the same problem (W95, 486/133). comutil and siocons work fine on the check program. In the debugger with the same com settings, it connects, then says "remote debugger startup" on my PSX, then the debugger says, "transferring check.pse" then it says, "A fatal Communications error has occurred. Please close the symbol and task windows and reset your target." Another thing I've noticed is that in siocons, you run the check program, then hit the select button on the pad and you're back in the brick wall ready to try again. In PScomutil, the psx freezes and you must wait 30sec to reboot. Not much, but it adds up. regards, kirk kbender@znet.com http://www.scea.sony.com/net/yaroze/pages/kbender.html