Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Sandy or Brady Newsgroups: scea.yaroze.programming.codewarrior Subject: bload() in the MWUtils.lib Date: Sat, 24 May 1997 21:20:33 -0700 Organization: SCEA Net Yaroze News Lines: 9 Message-ID: <3387BE11.2533@utech.net> Reply-To: sandyfuller@utech.net NNTP-Posting-Host: lp-115.utech.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) On pg 97 of Targeting the PlayStation OS the bload() function is described. How is the host I/O folder assigned for this function when utilizing the PS Com Utility? Or do you have to use the debugger to utilize this function? Thanks Brady Fuller