Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Steve LaVietes Newsgroups: scea.yaroze.programming.codewarrior Subject: point rotation using integer math Date: Tue, 27 May 1997 21:27:56 -0400 Organization: Satellite at Savannah College of Art and Design Lines: 10 Message-ID: <338B8A1C.2781@scad.edu> NNTP-Posting-Host: host167.scad.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0SC-SGI (X11; I; IRIX 6.3 IP32) Given that CWs MIPS compiler doesn't support floating point values currently, how might one rotate a point using only integer math. The method that I regularly use requires trig functions that return only floating point values. Any suggestions? Thanks, Steve LaVietes