Path: chuka.playstation.co.uk!scea!hunt From: hunt@metrowerks.com (Eric Hunt) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: bload() in the MWUtils.lib Date: Wed, 28 May 1997 09:57:49 -0500 Organization: Metrowerks Corporation Lines: 21 Message-ID: References: <3387BE11.2533@utech.net> NNTP-Posting-Host: hunt.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 In article <3387BE11.2533@utech.net>, sandyfuller@utech.net wrote: > On pg 97 of Targeting the PlayStation OS the bload() function is > described. How is the host I/O folder assigned for this function when > utilizing the PS Com Utility? Or do you have to use the debugger to > utilize this function? The HostIO folder in PSComUtil is automatically set to that of the .pse file. You can then pass a partial pathname (up to 255 characters) to the MWOpen or MWBload command i.e. result=MWBload("data\\foo.tim",addr); Let us know if you have any additional questions. Thanks, Eric Hunt Metrowerks Playstation Technical Support