Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: khegeman@cybermax.net (Kyle Hegeman) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: MWbload problems Date: Wed, 18 Jun 1997 02:23:20 GMT Organization: SCEA Net Yaroze News Lines: 35 Message-ID: <33a74491.2078989973@news.scea.sony.com> References: <339C4759.7C5F@netcomuk.co.uk> NNTP-Posting-Host: 207.19.133.136 X-Newsreader: Forte Agent .99d/32.168 Ira Rainey wrote: Did you add the MWDebugIO.lib file to the project? It sounds like you can't like because it can't find the lib file the function is defined in. I have used several functions from this library and they all seem to compile and link so far. I have the survival demo ported to use the following functions and run under code warrior successfully MWopen MWread MWclose Kyle Hegeman khegeman@cybermax.net >I'm having probs using the MWbload function. > >Whenever I stick it in my code, together with the #include , >or the #include , it compiles but won't link. It just comes >up with an error saying it is undefined. > >Anybody else had this problem, this is on the Mac version. > >Any help? > >Ira > >-- >"Never take life too seriously, 'cause you know you're not getting out >of it alive." - Bugs Bunny