Path: chuka.playstation.co.uk!scea!!user From: "John Roseborough" Newsgroups: scea.yaroze.programming.codewarrior,scea.yaroze.problems.mac Subject: Re: Running and Compiling DEMOS on CODEWARRIOR PC/MAC Date: Wed, 18 Jun 1997 18:32:16 -0500 Organization: metrowerks Lines: 70 Message-ID: <5o9qoc$2194@scea> References: <335DD0F4.52AD@handsontoys.com> NNTP-Posting-Host: jrose.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet Mail & News for Macintosh - 3.0 Xref: chuka.playstation.co.uk scea.yaroze.programming.codewarrior:70 scea.yaroze.problems.mac:54 In article <335DD0F4.52AD@handsontoys.com>, Jay Brewer wrote: >I'm running Codewarrior on a MAC and would love to see some of the demos >working - the only way to do this is with a binary file - Since the GCC >compiler is not ANSI strict, much of the code befuddles CodeWarrior. > >Has anyone gotten the DEMOS to run on PC or MAC with Codewarrior? Yes! Internally, we've been able to compile and run over 20 of the demos available on the Net Yaroze web pages. This is using the latest CodeWarrior tools for Mac OS and Win95/NT, which are available with the new patch that came out earlier this week (if you don't yet have it, please visit http://www.metrowerks.com/tools/software/updates/index.html to download the Net Yaroze update for Mac or Windows). Examples of the demos we have converted from GNU to CodeWarrior are: - 2d - 3d (3d...3d9) - balls - blow - bomb96 - brezza01 - car - clone - dino - dungeon - flag - hello - line - make - oden - offscrn - quickst - rton - survival - test3d - timview - uch630 - walz There are also demos which are up on the Sony BBS which come in object code only. You can use PSComUtil to download these projects and run them. Examples of these demos are: - hb - terra incognito - ftptest - columns - layd100 If you want to get the demos working too, you must read the latest version of my manual: Targeting PlayStation OS. It's included in the new patch as an Acrobat file. You won't be able to compile anything unless you first get your software and hardware setup right, and this is what I've tried to explain in the manual. If you see anything confusing, misleading, or just plain wrong in the manual or tools, please send email to support@metrowerks.com and it will get back to the right people. Finally, thank you for bearing with the bugs, and for the feedback many of you have already given us. I hope you can understand that a lot of people are working very hard to make CodeWarrior work smoothly for PlayStation development. John ____________________________________________________________________ John Roseborough, Technical Writer mailto:jrose@metrowerks.com Metrowerks Corporation - Austin, TX