Path: chuka.playstation.co.uk!dialup-07-61.netcomuk.co.uk!user From: shad.dev@netcomuk.co.uk (Ira Rainey) Newsgroups: scea.yaroze.programming.codewarrior,scea.yaroze.problems.mac Subject: Re: Running and Compiling DEMOS on CODEWARRIOR PC/MAC Date: Thu, 19 Jun 1997 02:16:07 +0100 Organization: shadow developments Lines: 31 Message-ID: References: <335DD0F4.52AD@handsontoys.com> <5o9qoc$2194@scea> NNTP-Posting-Host: dialup-07-61.netcomuk.co.uk X-newsreader: MT-NewsWatcher 2.2.2 Xref: chuka.playstation.co.uk scea.yaroze.programming.codewarrior:71 scea.yaroze.problems.mac:55 In article <5o9qoc$2194@scea>, "John Roseborough" wrote: > In article <335DD0F4.52AD@handsontoys.com>, Jay Brewer > wrote: > > >I'm running Codewarrior on a MAC and would love to see some of the demos > >working - the only way to do this is with a binary file - Since the GCC > >compiler is not ANSI strict, much of the code befuddles CodeWarrior. > > > >Has anyone gotten the DEMOS to run on PC or MAC with Codewarrior? > > Yes! Internally, we've been able to compile and run over 20 of the demos > available on the Net Yaroze web pages. This is using the latest CodeWarrior > tools for Mac OS I downloaded the new version of CW two days ago, and apart from the library conversion file missing - which Eric sent me pronto - it is all working. The PSComUtil with batch file downloading is soooo.. much better, as is the ability to load all of your code and graphics up, stop the program and then just reload the program without having to reload all the other files. It is saving me so much time and monkey work, it really is an improvement. One bad note however is the graphics conversion tool. I haven't yet managed to use it to any degree of success. Ira -- "The difference between the impossible and the possible lies in determination" -- Tommy Lasorda