Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: sumner@metrowerks.com (Joel Sumner) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Debug/Run Problems Date: Mon, 7 Jul 1997 13:35:41 -0500 Organization: Metrowerks Lines: 29 Message-ID: References: <01bc8709$756ffc20$5271df26@disintegration> NNTP-Posting-Host: jsumner2.metrowerks.com X-Newsreader: Anawave Gravity v1.10 In article <01bc8709$756ffc20$5271df26@disintegration>, benjamen_siroshton@firstdatabank.com says... > > Im sure this has been posted before so I am sorry if I am repeating a > previous topic. With that said, I am running Win95 - CodeWarrior r2. I > can get a program compiled just fine, but when I click Run, nothing > happens. It starts doing something then just stops. It doesnt freeze, it > just acts like you clicked the run button just for fun. It does that half > the time, the other half of the time it loads the debugger (as I would > expect), then uploads the file to the playstation (good so far), then I get > a symbol error and to reset the target. What is going on? The program I > compile runs just fine if I send it via, siocons or even with CommUtil that > comes with release 2. I have my com port set up properly, Ive checked this > several times. Any help would be greatly appreciated. Hi Benjamen, The "run" command doesn't actually do anything right now. Eventually, it will send the batch file to PSComUtil for execution. But we have to make some changes to our IDE Plugin API (which is used for all Metrowerks tools) before that can happen. However, the "Debug" command should do what you want. It will download the program to the Net Yaroze and execute it. -- ------------------------- PlayStation Debugger Dude Metrowerks