Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: TJ Yang Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Problems of New CodeWarrior Examples Date: Tue, 08 Jul 1997 22:21:30 -0600 Organization: Multi-Corp Lines: 37 Message-ID: <33C311CA.27B6BE6E@zicorp.com> References: <33C1D2AB.D13F6F87@zicorp.com> <01bc8bec$751849c0$a4bf43ce@wkwerner> Reply-To: tjyang@zicorp.com NNTP-Posting-Host: 207.229.20.122 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (WinNT; I) X-Priority: 3 (Normal) Wayne K. Werner wrote: > T. J., > > I had no trouble running the tut0 example... however I did a make on > it > before I ran it. Did you try building it or did you just try to run > it as > it comes from MW? (To tell you the truth, I don't even remember if > the > executable comes prebuilt or not.) > > Wayne Thanks for the good pointer. The examples come with MW still need torecompile (make) in MW IDE before it can be loaded by PSComUtil. Here is my another problem . According to ExamplesNotes, ~~~~ This is the contents of the archive "3d.zip" as downloaded from the Sony BBS. It is used in project conversion example in the Targeting PlayStation OS manual under the heading "Converting the GNU-based 3D tutorials to Multiple CodeWarrior Projects" ~~~~ Where can I find the "Converting the GNU-based 3D tutorials to Multiple CodeWarrior Projects" in that manul ? - Tyng-Jing Yang (T.J.) tjyang@zicorp.com System Administrator Zi Corporation 403.233.8875 ext 238 3000,500-4th Avenue S.W. Calgary, Alberta, Canada T2P 2V6 Internet http://www.zicorp.com, Internal Only http://tjwww.ziran.net/