Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: sumner@metrowerks.com (Joel Sumner) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Problems of New CodeWarrior Examples Date: Wed, 9 Jul 1997 17:52:57 -0500 Organization: Metrowerks Lines: 43 Message-ID: References: <33C1D2AB.D13F6F87@zicorp.com> <01bc8bec$751849c0$a4bf43ce@wkwerner> <33C311CA.27B6BE6E@zicorp.com> NNTP-Posting-Host: 198.214.227.194 X-Newsreader: Anawave Gravity v1.10 Hi T.J., I think someone from tech support has contacted you. If not, here are some suggestions. In article <33C311CA.27B6BE6E@zicorp.com>, tjyang@zicorp.com says... > Thanks for the good pointer. The examples come with MW still need > torecompile (make) in MW IDE before it can be loaded by PSComUtil. That's probably the best shot for right now. We couldn't reproduce the problem either. Please try and rebuild them. > Here is my another problem . > According to ExamplesNotes, > ~~~~ > This is the contents of the archive "3d.zip" as downloaded from the > Sony BBS. It is used in project conversion example in the Targeting > PlayStation OS manual under the heading "Converting the GNU-based > 3D tutorials to Multiple CodeWarrior Projects" > ~~~~ > Where can I find the "Converting the GNU-based > 3D tutorials to Multiple CodeWarrior Projects" in that manul ? I assume from your note that you have found the manual itself (Targeting Playstation OS.pdf) The chapter being referred to is on page 52 of the PDF. > > > - > Tyng-Jing Yang (T.J.) tjyang@zicorp.com > System Administrator > Zi Corporation 403.233.8875 ext 238 > 3000,500-4th Avenue S.W. Calgary, Alberta, Canada T2P 2V6 > Internet http://www.zicorp.com, Internal Only http://tjwww.ziran.net/ > > > -- ------------------------- PlayStation Debugger Dude Metrowerks