Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scea.yaroze.programming.gnu_compiler Subject: Re: Gnu Make Vs Psymake Date: Fri, 03 Jul 1998 09:42:38 -0700 Organization: SCEA News Server Lines: 33 Message-ID: <359D09FE.3F203DC1@sinclair.net> References: <6ngp3i$60l8@chuka.playstation.co.uk> NNTP-Posting-Host: dreamer.sincom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) I don't believe there is a way to do it. There are some memory address utilities that some members wrote, but it isn't quite the same thing. Jon Watson wrote: > > Hiya all, > > I develop games for the playstation on a 'proper' dev kit using sn's > wonderful psy-utilities.....well as a bit of a hobby i've bought a yaroze to > see what its like.... > > Anyway, what I'm really after is this - > Is there a way of incbinning data files through the gnu assembler like there > is on asmpsx which comes with the devkit? It seems such a hassle having to > manually load things into specific parts of memory.... > > Just in case anyones interested....I'm currently working on the front end to > Actua Soccer 3. > > Thanks, > Jon Watson > Gremlin Interactive -- - Joshua Meeds Dreamwriter Dragon -=UDIC=- _____________________________________ We are the music-makers, And we are the dreamers of the dreams - Willy Wonka quoting Arthur O'Shaughnessy