Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scea.yaroze.programming.gnu_compiler Subject: Re: which code space to use? Date: Thu, 22 May 1997 00:44:07 GMT Organization: SCEA Net Yaroze News Lines: 19 Message-ID: <33839643.87180672@news.scea.sony.com> References: <3361C44A.63E0@charlie.cns.iit.edu> <33693C54.4A18@glamoursoft.com> <336BFB6E.6675@concentric.net> NNTP-Posting-Host: nb6ppp225.cac.psu.edu X-Newsreader: Forte Free Agent 1.11/32.235 I've asked a similar question in scea.yazroze.programming, in case no one checks there anymore... Jamin On Sat, 03 May 1997 21:58:54 -0500, shawng wrote: >Yellow Manual Quote: > >Logical memory Seg name I Cache >0x00000000-0x001fffff ku Available >0x80000000-0x801fffff k0 Not available >0xa0000000-0xa01fffff k1 Available > >Is this a misprint? I've also noticed all the demos using segment k0. >