Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.gnu_compiler Subject: Re: Good value for seeding the RNG Date: Wed, 28 May 1997 07:50:27 GMT Organization: SCEA Net Yaroze News Lines: 6 Message-ID: <338be307.18427893@205.149.189.29> References: <5mcp8h$shk3@scea> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 Paul, It appears that I overlooked the srand() function. Pradip is correct here. Using VSync(-1) does give a pretty decent random sequence. Mario