Path: chuka.playstation.co.uk!scea!paulk From: paulk@anon.nymserver.com (Paul Kearns) Newsgroups: scea.yaroze.programming.gnu_compiler Subject: Re: Good value for seeding the RNG Date: Tue, 27 May 1997 20:34:04 GMT Organization: The Hacker's Shack Lines: 10 Message-ID: <5mfg87$shk6@scea> References: <5mcp8h$shk3@scea> <338be307.18427893@205.149.189.29> NNTP-Posting-Host: tide14.microsoft.com X-Newsreader: News Xpress 2.01 In article <338be307.18427893@205.149.189.29>, mperdue@iquest.net (Mario Perdue) wrote: >It appears that I overlooked the srand() function. Pradip is correct >here. Using VSync(-1) does give a pretty decent random sequence. Great! Thank you guys for your quick help. >Mario Paul Kearns paulk@anon.nymserver.com