Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.gnu_compiler Subject: Re: Good value for seeding the RNG Date: Wed, 28 May 1997 14:58:27 GMT Organization: SCEA Net Yaroze News Lines: 7 Message-ID: <338c4779.1218757@205.149.189.29> References: <5mcp8h$shk3@scea> <338ab971.31511710@205.149.189.29> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 In an earlier message I said "As a seed I would try using a tick counter or even the next generated random number." I thought I should point out that using the next generated random number won't work with many random number generators. It does work with the one I wrote though. I just didn't want anyone to start thinking I was nuts. Mario