Path: chuka.playstation.co.uk!news From: Lewis_Evans@Playstation.sony.com Newsgroups: scea.yaroze.programming.gnu_compiler Subject: Re: HELP! Stack fault??? Date: 26 Aug 1997 10:40:50 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 34 Message-ID: <5tubrk$3qt9@chuka.playstation.co.uk> Reply-To: Lewis_Evans@Playstation.sony.com NNTP-Posting-Host: chuka.playstation.co.uk To: news@playstation.co.uk Originator: news@chuka.playstation.co.uk Newsgroups: scea.yaroze.programming.gnu_compiler Subject: Re: HELP! Stack fault??? Organization: SN Systems References: <3401D017.41C67EA6@eecs.uic.edu> Reply-To: gil@snsys.com X-Newsreader: Forte Free Agent 1.0.82 Greggerzowski wrote: >I have been successfully writing and compiling my code for quite some >time now, but all of a sudden, I've gotten to the point where if I put >in anymore code, I get the following error when trying to compile... >Stack Fault at eip=b0463 (or something like that) >eax=00000d68 ebx=000034cc and so on... >Call frame traceback EIPS: >...and then a bunch of memory address. >Could someone please tell me whats going on, and maybe how to solve the >problem? Thanks. The compiler has bust its stack limit. You're probably compiling something reasonably complicated with -O2, or just a lot of code which makes it run out of stack. Easiest way to fix it: in the DOS box (or in autoexec.bat, djsetup.bat, etc) type the following line: set go32=dpmistack 2000000