Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scea.yaroze.programming.gnu_compiler Subject: Re: THE YAROZE DEVELOPMENT CD HAS BEEN PIRATED!!! Date: Mon, 16 Feb 1998 18:11:57 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 62 Message-ID: <6c9vgg$beo19@chuka.playstation.co.uk> References: <34DCAAFE.4D1F7640@virgin.net> <6bvqds$bej13@chuka.playstation.co.uk> <34E51258.9588D285@virgin.net> <6c8uar$beo11@chuka.playstation.co.uk> <33558dbd.2646443@news.scea.sony.com> NNTP-Posting-Host: usera830.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 I completely agree ! Here here ! Why must we be subject to serial only ? I'm sure the 'proper' liscenced developers would not object to us 'hobbiest' having slightly comparable tools. How about it ? Steve >On Mon, 16 Feb 1998 08:47:22 -0000, "SCEE" > wrote: >>> >>>There is a full alternative playstation development system out there >>>called EzORay. It has been hacked together totally unofficially. This >>>consist of a startdard grey playstation + datel action replay(Gameshark >>>in the U.S). The action replay has a rom replacement hack which allows >>>the pc to download, debug and run playstation code on the grey >>>playstation (200 bucks the lot and it downloads 20 times faster than a >>>yaroze!) So how do they use the yaroze development software? Easy. The >>>yaroze executables are actually 99% the same as the normal playstation >>>ones except they have a different executable header format. Patch this >>>and then you can use all the yaroze development stuff and program >>>whatever on a standard playstation. >>> >> >Hello, > I would like to voice support for the EzORay and Action Replay >system. Being a fully licensed yaroze developer, I was disappointed >with the download speed of the serial connection. ('m sure I was not >the only one). When I found that the Ezoray method was available, I >jumped on it. It has increased my download times to the playstation 10 >fold. No longer do I have to resort to playing Tetris on my gameboy, >while waiting for my programs to download. When I need a debugger, I >use the normal GDB, otherwise I want speed. I don't agree with the >yaroze compiler and software being pirated. Anyone developing for the >Playstation should be licensed by Sony. Although, I have found lately, >that with the lack of support and updates on the Yaroze websites >within Sony; their is more information and code available on the >outside. I am terribly disappointed with the support we have been >seeing from Sony lately. There has been no updates to the >documentation or the tools we all paid $750 for. The acrobat version >of the manuals, still declare themselves as 'beta'. A couple weeks >ago, (December 8, 1997( I received a response to an email I sent to >SCEA regarding the direction and the future of the Yaroze. The >response was from J. Patton, the new head of the Yaroze project within >SCEA. He stated that the direction of the Yaroze project was in >discussion and that we would start hearing their new plans in January. >I would like very much to see where the Yaroze is going, or if it is >going at all. It is kind of sad, that I can gather more information on >their hardware from outside sources I didn't pay $750 to, than from >the people who are supposed to be supporting us. > >Sorry for the rant. >Jason