Path: chuka.playstation.co.uk!news From: gil@snsys.com (Gil Jaysmith) Newsgroups: scea.yaroze.programming.gnu_compiler Subject: Re: THE YAROZE DEVELOPMENT CD HAS BEEN PIRATED!!! Date: Mon, 16 Feb 1998 19:49:34 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <34e89573.8820675@www-s.playstation.co.uk> References: <34DCAAFE.4D1F7640@virgin.net> <6bvqds$bej13@chuka.playstation.co.uk> <34E51258.9588D285@virgin.net> <6c8uar$beo11@chuka.playstation.co.uk> <33558dbd.2646443@news.scea.sony.com> <6c9vgg$beo19@chuka.playstation.co.uk> NNTP-Posting-Host: trish.snsys.com X-Newsreader: Forte Free Agent 1.11/32.235 On Mon, 16 Feb 1998 18:11:57 -0000, "Steve Dunn" wrote: >I completely agree ! >Here here ! > >Why must we be subject to serial only ? I'm sure the 'proper' liscenced >developers would not object to us 'hobbiest' having slightly comparable >tools. If you were a PSX software house with ten programmers, which would appeal more: buying ten full PSX devkits (cost: a lot) or buying one full PSX devkit (to get the software) and nine Yarozes with Action Replays (cost: no more than 20% of the above)? Right. In other words, if Sony endorsed alternative solutions for the Yaroze, some companies might feel at liberty to explore those solutions, most likely breaking copyright while at it. Safer on the whole for this not to be an option. My personal opinion of the Yaroze is that it's poorly documented and the devkit is awful, but put it this way: it's the nearest you're going to get to programming a PSX without actually working for a PSX software house, and there are Yaroze owners who *are* now actually working for PSX software houses because of their Yaroze experience. Gil Jaysmith, SN Systems ---- The contents of my messages are not to be confused with SN Systems' official positions or beliefs.