Path: chuka.playstation.co.uk!news From: Toby Hutton Newsgroups: scea.yaroze.programming.gnu_compiler Subject: Re: THE YAROZE DEVELOPMENT CD HAS BEEN PIRATED!!! Date: Tue, 17 Feb 1998 11:26:30 +1100 Organization: Cybec Pty. Ltd. Lines: 25 Message-ID: <34E8D936.84D65222@cybec.com.au> References: <34DCAAFE.4D1F7640@virgin.net> <6bvqds$bej13@chuka.playstation.co.uk> <34E51258.9588D285@virgin.net> <6c8uar$beo11@chuka.playstation.co.uk> <33558dbd.2646443@news.scea.sony.com> <6c9vgg$beo19@chuka.playstation.co.uk> <34e89573.8820675@www-s.playstation.co.uk> NNTP-Posting-Host: tech10.mel.cybec.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (WinNT; I) Gil Jaysmith wrote: > > > My personal opinion of the Yaroze is that it's poorly documented and > the devkit is awful, but put it this way: it's the nearest you're > going to get to programming a PSX without actually working for a PSX > software house, and there are Yaroze owners who *are* now actually > working for PSX software houses because of their Yaroze experience. Yep. People seem to be forgetting that it is supposed to be a hobbyist system. IT'S A HOBBY. Yeah, it's an expensive hobby, but so is sky diving or doing up a hot-rod. It's not supposed to be easy, really. Think yourself lucky for even having the opportunity to write for a 32 bit console, guys. If it's what you want to do professionally, there's no better place you're gonna get experience - if you went to a PSX developer looking for a job, you can show them your Yaroze demo where they know you've done it properly using what's close to the standard dev libraries, or you can show them something you hacked together with an Action Replay and some non-standard dev kit some unknown guy put together on the net. Stop whinging, get back to your coding. Toby.