Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scea.yaroze.programming.gnu_compiler Subject: Re: THE YAROZE DEVELOPMENT CD HAS BEEN PIRATED!!! Date: Tue, 17 Feb 1998 09:27:11 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 91 Message-ID: <6cbl4d$beo30@chuka.playstation.co.uk> References: <34DCAAFE.4D1F7640@virgin.net> <6bvqds$bej13@chuka.playstation.co.uk> <34E51258.9588D285@virgin.net> <6c8uar$beo11@chuka.playstation.co.uk> <33558dbd.2646443@news.scea.sony.com> <6c9vgg$beo19@chuka.playstation.co.uk> <34e89573.8820675@www-s.playstation.co.uk> NNTP-Posting-Host: userl606.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > >If you were a PSX software house with ten programmers, which would >appeal more: buying ten full PSX devkits (cost: a lot) or buying one >full PSX devkit (to get the software) and nine Yarozes with Action >Replays (cost: no more than 20% of the above)? Right. In other words, >if Sony endorsed alternative solutions for the Yaroze, some companies >might feel at liberty to explore those solutions, most likely breaking >copyright while at it. Safer on the whole for this not to be an >option. > Safer yes, but I have to disagree(even though you're kind enough to help me with my GNU probs, sorry mate!). The alternative you spoke of is currently available, but I doubt anyone would risk their publishing liscence to save a few (or more than few) pounds on hacked hardware. If they do and they're caught, they're punished. That's the way of the world, and it serves them right. Anything and everything is 'copyable'. There should be a distinct difference between a 'Publishing House', and a 'PSX Developer'. A 'PSX Developer' should have the opportunity of spending as much money as he/she desires on any tool/kit that they see fit (I'm sure SN Systems are behind me on this one). To control the quality of software released to the market should be in the hands of the 'Publishing House' and finally the console manufacturers. For instance, I run a Windows software development company. We've done conversion work for Microsoft, and are currently doing a 3-tier conversion of a Subscriber Management System for a well known Satellite Broadcasting company (the Skys the limit !). No-one enforced the rule that I should 'learn' Windows development on inferior equipment. I was completely free to buy any and all equipment I saw fit. Because I wasn't limited in any way, I progressed faster. My customers have all seen examples of my work, and thats where further work comes from, through recommendation. Of course, with Windows I could buy a CD Copier and 'bang out' any old rubbish to distributors, but this is not the case with console applications, and I'm not suggesting it should be. I would sincerely love to get back into games programming, but I cannot afford to take time out from 'bread and butter' work to climb the learning curve. I 'can' put aside some time to 'crawl up' this learning curve whilst still continuing my other work. Unfortuanatly, this crawl is being impeeded by the limited resources available, and hence is a lot slower than it could be. Also, I cannot go to Sony/Nintendo with a concrete game plan to become licensed, as to be honest to myself and other people, I don't have one... and on the other hand, I didn't learn to drive because some day I wanted to drive to Scotland, I just wanted to drive. Now, I'm personally frustrated (although I'm persevering, as you're all quite right, it IS the closest I'm going to get to console programming), as I am more than competant with the programming side, but feel rather restricted by the deliberate limitations of the system. What harm would come allowing any-one(even Windows programmers!) with dedication and money to buy whatever they see fit to learn modern-day games techniques. As stated, they could not diminish the respectability of these consoles with poor quality software, as QA is handled elsewhere by publishers and manufacturers. On a closing note, if Sony would like to try me as a guinee pig to see how my ideas turn out, I'd be more than glad to participate...In my opinion, theres nothing to loose. Comments/suggestion/slatings/swear words welcome ! >On Mon, 16 Feb 1998 18:11:57 -0000, "Steve Dunn" > wrote: >>I completely agree ! >>Here here ! >> >>Why must we be subject to serial only ? I'm sure the 'proper' liscenced >>developers would not object to us 'hobbiest' having slightly comparable >>tools. >My personal opinion of the Yaroze is that it's poorly documented and >the devkit is awful, but put it this way: it's the nearest you're >going to get to programming a PSX without actually working for a PSX >software house, and there are Yaroze owners who *are* now actually >working for PSX software houses because of their Yaroze experience. > > >Gil Jaysmith, SN Systems >---- >The contents of my messages are not to be confused with >SN Systems' official positions or beliefs.