Path: chuka.playstation.co.uk!news From: gil@snsys.com (Gil Jaysmith) Newsgroups: scea.yaroze.programming.gnu_compiler Subject: Re: THE YAROZE DEVELOPMENT CD HAS BEEN PIRATED!!! Date: Tue, 17 Feb 1998 11:26:50 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 53 Message-ID: <34e96f89.551809@www-s.playstation.co.uk> References: <34DCAAFE.4D1F7640@virgin.net> <6bvqds$bej13@chuka.playstation.co.uk> <34E51258.9588D285@virgin.net> <6c8uar$beo11@chuka.playstation.co.uk> <33558dbd.2646443@news.scea.sony.com> <6c9vgg$beo19@chuka.playstation.co.uk> <34e89573.8820675@www-s.playstation.co.uk> <6cbl4d$beo30@chuka.playstation.co.uk> NNTP-Posting-Host: trish.snsys.com X-Newsreader: Forte Free Agent 1.11/32.235 On Tue, 17 Feb 1998 09:27:11 -0000, "Steve Dunn" wrote: > Safer yes, but I have to disagree(even though you're kind enough to help >me with my GNU probs, sorry mate!). The alternative you spoke of is >currently available, but I doubt anyone would risk their publishing >liscence to save a few (or more than few) pounds on hacked hardware. If >they do and they're caught, they're punished. That's the way of the world, >and it serves them right. Anything and everything is 'copyable'. You're wrong... but I can't elaborate without getting into trouble! Sorry. Suffice to say that it directly helps Sony that their pro hardware is so complex. >A 'PSX Developer' should have the opportunity of spending as much money as >he/she desires on any tool/kit that they see fit (I'm sure SN Systems are >behind me on this one). Why would we be? We only get royalties from the official Sony devkits :=) OK, I take your point in that we compete with the official tools, for example in the N64 market. However, I like to distinguish between our efforts and Datel's. I wish I could amplify on why. >and on the other hand, I didn't learn to drive because some day I wanted to >drive to Scotland, I just wanted to drive. Fair point, but Sony is the rental company too :) >Now, I'm personally frustrated (although I'm persevering, as you're all >quite right, it IS the closest I'm going to get to console programming), as >I am more than competant with the programming side, but feel rather >restricted by the deliberate limitations of the system. I just can't see any difference between the poor quality of the Yaroze system and the poor quality of systems on home computers from history. The fact that the Spectrum had no documentation about machine-code programming or how the ROM worked didn't stop hobbyists from disseminating it or experts from writing books about it. The one-stop definitive documentation for the BBC Micro, the Advanced User Guide, was written by three students from Cambridge or something like that. If you want something done, do it yourself. Toby said approximately what I wanted to say (but bottled out of saying) in his message above: stop whinging - not specifically you personally - and start banging your head against the right walls. Absence of docs doesn't appear to have stopped the Japanese Yaroze owners from pissing all over published games. Gil Jaysmith, SN Systems ---- The contents of my messages are not to be confused with SN Systems' official positions or beliefs.