Path: chuka.playstation.co.uk!news From: "SCEE" Newsgroups: scea.yaroze.freetalk,scea.yaroze.hardware,scea.yaroze.programming.gnu_compiler,scee.yaroze.freetalk.english,scee.yaroze.programming.gnu_compiler,scee.yaroze.programming.libraries Subject: Re: Root counter controls... Date: Thu, 19 Mar 1998 08:55:01 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <6eqm63$l5r14@chuka.playstation.co.uk> References: <6ec3ji$i0m17@scea> NNTP-Posting-Host: 194.203.13.10 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:522 scea.yaroze.programming.gnu_compiler:87 scee.yaroze.freetalk.english:549 scee.yaroze.programming.gnu_compiler:180 scee.yaroze.programming.libraries:140 I think you would probally be better off using VSync(1) for most timing purposes ( it count's in hsyncs ) unless you want some really tight timing... But checking the time for a single small function ( <1 Hsync ) can often give misleading results as the effects of other bus masters / cache history and dram refresh will sometimes give spurious results. Cheers, Colin. Jeff Lawton wrote in message <6ec3ji$i0m17@scea>... >Has anyone ever played with the Root counter functions: > >ResetRCnt >GetRCnt >StartRCnt > >How do they work? > >I need some timers in the program I am working on, and I thought they might >be the answer... > >Regards, > >Jeff / Nemesis > > >