Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Jeff Lawton" Newsgroups: scea.yaroze.freetalk,scea.yaroze.programming.libraries,scee.yaroze.freetalk.english Subject: Re: My own siocons Date: Sat, 14 Feb 1998 10:19:04 -0500 Organization: SCEA News Server Lines: 23 Message-ID: <6c4c1n$5bj4@scea> References: <6b96ms$b210@chuka.playstation.co.uk> <34E5A9DA.40B9@worldaccess.nl> NNTP-Posting-Host: pool4.groupz.net X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:398 scea.yaroze.programming.libraries:11 scee.yaroze.freetalk.english:329 >Does your communication protocol have some checksum protection?? A high >speed connection may result in errors during transfer! I do need a >runtime communication between my executable and the PC to, maybe we can >join the project?? I do have some communication between the PC and my >program, I however do not know the SIOCONS protocol, so I need the >siocons application to lauch my communication program, start a PC >communication program.... Not the way it should be! I have already coded a front end SIOCONS for win95/NT it also includes an IDE and it will build and compile files via GNU. The IDE is done (mostly) just waiting to hear back from a couple of beta people. Once I do I will upload it. I am almost finished a COMM server that will include Libs for the Yaroze and a front end on the PC. Hopfully I'll have it completed in the next week or so. Regards, Jeff / ROGUE