Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scea.yaroze.programming.gnu_compiler,scea.yaroze.programming.libraries,scee.yaroze.programming.gnu_compiler,scee.yaroze.programming.libraries Subject: Re: Real executable size Date: Sun, 15 Feb 1998 19:28:01 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <6c7fiq$beo9@chuka.playstation.co.uk> References: <6c1nrg$bej17@chuka.playstation.co.uk> NNTP-Posting-Host: userl453.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Xref: chuka.playstation.co.uk scea.yaroze.programming.gnu_compiler:60 scea.yaroze.programming.libraries:12 scee.yaroze.programming.gnu_compiler:165 scee.yaroze.programming.libraries:109 The array will probably be created on the stack at runtime. There are some macros available (In Windows anyway, probably the same for PS) to specify whether data should go in the data or application area, but I haven't a clue what they are for the Playstation. Steve Maurice Sibrandi wrote in message <6c1nrg$bej17@chuka.playstation.co.uk>... >When compiled my exe is about 20k (for example) but >when I declare an array of 250k (for a gpu workspace) the >size stays 20k. I wouldn't complain about it because it >saves upload time, but I'm writing my own siocons and >want to include a memory map. How can I see how big >my exe is INCLUDING the static data? Which registers >tell me that in the fileheaders? > >Thank u! > > > >