Path: chuka.playstation.co.uk!news From: "Maurice Sibrandi" Newsgroups: scea.yaroze.programming.gnu_compiler,scea.yaroze.programming.libraries,scee.yaroze.programming.gnu_compiler,scee.yaroze.programming.libraries Subject: Real executable size Date: Fri, 13 Feb 1998 16:17:32 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <6c1nrg$bej17@chuka.playstation.co.uk> NNTP-Posting-Host: ois.orion.nl X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Xref: chuka.playstation.co.uk scea.yaroze.programming.gnu_compiler:54 scea.yaroze.programming.libraries:9 scee.yaroze.programming.gnu_compiler:163 scee.yaroze.programming.libraries:108 When compiled my exe is about 20k (for example) but when I declare an array of 250k (for a gpu workspace) the size stays 20k. I wouldn't complain about it because it saves upload time, but I'm writing my own siocons and want to include a memory map. How can I see how big my exe is INCLUDING the static data? Which registers tell me that in the fileheaders? Thank u!