Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Stan Weaver Newsgroups: scea.yaroze.programming.sound,scee.yaroze.programming.sound Subject: Re: MIDI conversion question. Date: Fri, 24 Oct 1997 10:12:54 -0700 Organization: Sony Computer Entertainment America Lines: 243 Message-ID: <3450D713.815@interactive.sony.com> References: <3446E938.62CF@dfwmm.net> <344BDB1E.28C7@interactive.sony.com> <344EC980.157A@dfwmm.net> NNTP-Posting-Host: 206.41.6.40 Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="------------5809FDE6C51" X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) Xref: chuka.playstation.co.uk scea.yaroze.programming.sound:107 scee.yaroze.programming.sound:45 This is a multi-part message in MIME format. --------------5809FDE6C51 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Mr. Dave Krampitz wrote: > Could you please repost the Sound Mapping info or send it to me at > krampitz@dfwmm.net? Sure, no problem. Special thanks to Mario for his excellent post which includes a lot of additional valuable information. I think you'll notice when looking over the attached doc that there are some differences, particularly with regard to percussion, and limitations compared to a professional, commercial-grade General MIDI synthesizer. However, like all other aspects of the process of creating a game for NY (or any other platform for that matter), the sound system has certain limitations. Time must be spent doing research, looking into possible solutions. That's what makes it interesting! And what is more, often times it's the very limitations that plague you at first which turn out to be your greatest allies in the discovery and creation process. I'll get off my soapbox now. And, I'm by no means directing this to you alone Dave, it's meant as a general encouragement to anyone who may be stopping by this group. Oh, BTW, Roy Glover's post yesterday succinctly and accurately states how to work with the percussion in the GM VAB. You may need to make some adjustments to get the right sounds playing with the intended key-ons, but with both the GM mapping and the STD0 mapping, you should be able to figure that out. > It is not available any longer on my news server. Your news server is my news server. Have you tried selecting something like "Show all messages" in the Options menu of your reader? I don't know which reader your using, but generally there's a way to see all of the messages in any group. Well, hope I've been of assistance. All the best, Stan Stan Weaver Audio Tools Technician Technical Support SCEA --------------5809FDE6C51 Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D535744"; name="STD0.VAB" Content-Transfer-Encoding: 7bit Content-Description: Microsoft Word Document Content-Disposition: inline; filename="STD0.VAB" The VAB layout follows the General MIDI protocol. 0 - AcGrandPno 1 - BrtAcPiano (~0) 2 - Elec Grand (~0) 3 - Honky-Tonk (~0) 4 - E.Piano 1 5 - E.Piano 2 (=4) 6 - Harpsichrd 7 - Clavinet (=6) 8 - Celesta 9 - Glockenspl 10 - Music Box (=8) 11 - Vibraphone 12 - Marimba 13 - Xylophone 14 - TubularBel (=9) 15 - Dulcimer 16 - DrawbarOrg 17 - Perc Organ 18 - Rock Organ (=17) 19 - Church Org (~16) 20 - Reed Organ 21 - Accordian (=20) 22 - Harmonica (=20) 23 - TangoAccrd (=20) 24 - Nylon Gtr 25 - SteelStrGtr 26 - JazzGuitar 27 - Clean Gtr 28 - Mute Gtr 29 - OvrdriveGt 30 - Distortion (=29) 31 - GtHarmonic 32 - AcoustBass 33 - FingerBass 34 - Pick Bass (=33) 35 - FretlessBs (~33) 36 - SlapBass 1 37 - SlapBass 2 (=36) 38 - SynthBass1 39 - Synthbass2 (=38) 40 - Violin 41 - Viola 42 - Cello 43 - ContraBass (=42) 44 - TremStrngs (=48) 45 - Pizzicato 46 - Harp 47 - Timpani 48 - String Ens 49 - Slow Str (=48) 50 - SynString1 51 - SynString2 (=50) 52 - Choir Ahhs 53 - Voice Oohs (=52) 54 - SynthVoice (~52) 55 - OrcstraHit 56 - Trumpet 57 - Trombone 58 - Tuba 59 - MtdTrumpet 60 - FrenchHorn 61 - Brass Sect 62 - SynBrass 1 63 - SynBrass 2 (=62) 64 - SopranoSax 65 - Alto Sax 66 - Tenor Sax 67 - BaritonSax 68 - Oboe 69 - EnglshHorn 70 - Bassoon 71 - Clarinet 72 - Piccolo 73 - Flute 74 - Recorder 75 - Pan Flute (=73) 76 - BottleBlow (=73) 77 - Shakuhachi 78 - Whistle (=74) 79 - Ocarina (=74) 80 - SquareLead (=62) 81 - Saw Lead (=62) 82 - Calliope (=73) 83 - Chiff Lead (=73) 84 - Charang (=62) 85 - Voice Lead (=54) 86 - 5ths Lead (~62) 87 - Bass&Lead (=62) 88 - Bell Pad 89 - Warm Pad (=88) 90 - Polysynth (=88) 91 - GlassChoir (=88) 92 - BowedGlass (=88) 93 - Metallic (=88) 94 - Halo Pad (=88) 95 - Echo Sweep (=88) 96 - Ice Rain (=88) 97 - Soundtrack (=88) 98 - Crystaline (=88) 99 - Atmosphere (=88) 100 - Briteness (=88) 101 - Goblins (=88) 102 - Echoes (=88) 103 - Sci-Fi (=88) 104 - Sitar 105 - Banjo (=106) 106 - Shamisen 107 - Koto 108 - Kalimba 109 - Bagpipe 110 - Fiddle (=42) 111 - Shanai 112 - 113 - 114 - 115 - 116 - 117 - 118 - 119 - 120 - 121 - 122 - 123 - 124 - 125 - 126 - 127 - Drums (127) 0 - Kick 1 - Side Stick 2 - Snare Low 3 - Hand Claps 4 - Snare Hi (~3) 5 - Tom 1 6 - Close Hi-Hat 7 - Tom 2 (~6) 8 - Pedal Hi-Hat (~7) 9 - Tom 3 (~6) 10 - Open Hi-Hat (~7) 11 - Tom 4 (~6) 12 - Crash Cymbal 13 - Tom 5(~6) 14 - Ride Cymbal 15 - Ride Bell Key to the symbols used in this list: 1) "name (=#)" - program is identical to the number program indicated by "#". 2) "name (~#)" - program uses the same VAG as the number program indicated by "#", but has certain alterations to the voice(s). 3) "" - no program exists for this General MIDI patch. --------------5809FDE6C51--