Path: chuka.playstation.co.uk!news From: "Mario Wynands" Newsgroups: scea.yaroze.programming.sound Subject: Re: Bug in CdPlay() ? Date: Fri, 7 Nov 1997 10:42:37 +1300 Organization: PlayStation Net Yaroze (SCEE) Lines: 41 Message-ID: <63tdc7$sk229@chuka.playstation.co.uk> References: <34400BAF.7675@teleport.com> <3459579b.57260624@205.149.189.29> <63kld0$sk225@chuka.playstation.co.uk> <34616A83.6C48@teleport.com> NNTP-Posting-Host: p55-max4.well.ihug.co.nz X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 David Tin Nyo wrote in message <34616A83.6C48@teleport.com>... >Sony's comments about CDPlay() not being sensitive to the contents >of the disk perked my interest, though. They said that it uses >timecode specified for the track (is this stored in the table of >contents for the CD?). Maybe the audio disks we notice the problem >on have invalid TOC data? That would make sense since they are >usually only played on an audio-only device. I would like to get >a definite answer on this... Strange that half the tracks on a CD should work and the other half don't. You would expect CD manufacturers to either get the whole thing right or wrong (they also have standards to follow don't they?). We tried about 5 or 6 different CDs at the time and none worked properly (I haven't checked but I assume that some would have come from different manufacturing plants around the world). My guess is that it is the library. >Either way, CDPlay() does seem to have a problem which makes it >unusable for its intended purposes, that is playing audio tracks. True >Maybe someone at Sony could give us a better CD Play library? >Something with better access would be nice, too. Functions >that return the total number of tracks and allow access by >time as well as track number, and ff and rew capabilities would >be very much appreciated... I'd write it myself, but alas, we >Yaroze developers don't get the hardware info... I think we could do with better libraries all around. They are good at the moment but the bugs and standard PSX functionality missing are stopping them from being great (we could do with some better documentation as well). Sadly, from the snippets of conversation regarding this subject in the newsgroups this doesn't look like it is going to happen anytime soon. Mario