Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@l4software.com (Mario Perdue) Newsgroups: scea.yaroze.programming.sound Subject: Re: What's the answer for sound loops? Date: Fri, 12 Dec 1997 20:14:41 GMT Organization: L4 Software Lines: 17 Message-ID: <34919b10.20421949@205.149.189.29> References: <01bd05fb$522db7e0$a2aac998@kd-home> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.11/32.235 On 11 Dec 1997 06:07:23 GMT, "Kevin Davis" wrote: >I've seen a lot of messages about this but haven't seen an answer yet. How >do you get sound effects (VAB files) to loop? I've tried converting *.wav >and *.aif files using aiff2vag with the -L option. I figure then I should >play the sould using SsUtKeyOn and it should loop until I use SsUtKeyOff. >What's the missing step? I've tried both wav and aiff files and my file >isn't too big. > Kevin, That process should work. The key is to ensure that the AIFF or WAV that wil be converted to a VAG has a number of samples divisible by 28, for proper playback. Then the sound should continue to loop until keyed off. Mario