Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Brian Dawson Newsgroups: scea.yaroze.programming.sound Subject: Re: VAB file on the Yaroze boot CD Date: Wed, 30 Apr 1997 16:52:44 -0700 Organization: Sony Computer Entertainment America Lines: 32 Message-ID: <3367DB4C.45F7@interactive.sony.com> References: <3361C16F.6822@charlie.cns.iit.edu> <3361F194.34AA@iname.com> <3362D693.74C4@ziplink.net> NNTP-Posting-Host: 206.41.6.40 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) To: jbrewer@ziplink.net hello Jay, No need to apologize for asking questions, thats what were here for. I haven't heard of the problem you've desscribed, could you provide more detail. How are you generating the .SMF (What sequencing program, etc) and VAB files? What are you trying to run them with? Jay Brewer wrote: > > Since I'm not a programmer - I am trying to get a couple of GM files to > play - sometimes I have no problem but other times the PSX just goes to > the red screen and doesn't play the file. Are there things in the smf > format that will hang up the PSX? What are the list of sounds? Can I > edit my MIDI file beforehand to make it more compatible? Why does it > always take out my control changes? > > Sorry for all the questions but I just got a new Roland PC-200 keyboard > and have been writing some songs we would like to include in our > upcoming game. > > Thanks. > > > I found that most of the sounds in STD0.VB are approximate GM sounds, > > but the drums/percussion tracks need to be set to patch #128. > > Also, some of the samples above patch #100 are blank. > > > > Roy Glover > > -- > Jay Brewer > mailto:jbrewer@ziplink.net > http://www.ziplink.net/~jbrewer