Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scea.yaroze.programming.sound Subject: 64Kb SEQ Limit Date: Sat, 20 Dec 1997 14:52:27 -0600 Organization: (no organization) Lines: 14 Message-ID: <349C300B.6AE6@charlie.cns.iit.edu> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) I have some really nice MIDI files I'd like to use in my Net Yaroze games, but many of them are >64Kb. The "smf2seq.exe" tool won't translate MIDI files >64Kb. Is this a limit of the tool or the Net Yaroze libraries? If it's just a tool limit, would it be possible to get the source to the tool so that I can "relax" this 64Kb limit? (Any ideas on how difficult this would be? Might it just be a #define and recompile away? Thanks, Ed Federmeyer