Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Flynn Newsgroups: scea.yaroze.programming.sound Subject: Re: ADPCM format Date: Sun, 28 Dec 1997 16:56:47 -0800 Organization: Kodachi Systems Group Lines: 18 Message-ID: <34A6F5D7.3394@aeka.kodachi.com> References: <3481DD43.6DDB@worldaccess.nl> <34902abe.15709406@205.149.189.29> NNTP-Posting-Host: aeka.isdn.sfo.cie.cuc.com X-NNTP-Posting-Software: By My Own Hand v0.9 Mario Perdue writes: > I have been informed that this format is propriatary and will not be > released here. The commercial developers don't have access to it > either. Thanks for the news, Mario. Now, Sony, uh... what? You're willing to tell us the details of the 3D graphics files, the 2D graphics files, the sequencer files, the VAB files, the VAG files, and.... then you balk at telling us how to interpret the bits in the actual sound samples? Surely I'm not the only one who thinks that this is more than a little surreal. What value is there in keeping the ADPCM format secret? Thanks, Flynn