Path: chuka.playstation.co.uk!news From: Ivo Wubbels Newsgroups: scea.yaroze.programming.sound Subject: Re: ADPCM format Date: Wed, 31 Dec 1997 18:09:23 +0100 Organization: Engine Software Lines: 23 Message-ID: <34AA7C42.545@worldaccess.nl> References: <3481DD43.6DDB@worldaccess.nl> <34902abe.15709406@205.149.189.29> <34A6F5D7.3394@aeka.kodachi.com> Reply-To: wubbels@worldaccess.nl NNTP-Posting-Host: tbg1-5.worldaccess.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01C (Win95; U) Flynn wrote: > > Mario Perdue writes: > > I have been informed that this format is propriatary and will not be > > released here. The commercial developers don't have access to it > > either. > > Thanks for the news, Mario. > > Now, Sony, uh... what? You're willing to tell us the details of the 3D > graphics files, the 2D graphics files, the sequencer files, the VAB files, > the VAG files, and.... then you balk at telling us how to interpret the > bits in the actual sound samples? > > Surely I'm not the only one who thinks that this is more than a little > surreal. What value is there in keeping the ADPCM format secret? > > Thanks, > Flynn > A detailed explanation on the VAG & VAB fileformat would be a good start. Why can't we get the sourcecode of AIFF2VAG, that would be great!