Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scea.yaroze.programming.sound Subject: Re: 64Kb SEQ Limit Date: Wed, 07 Jan 1998 22:16:58 -0600 Organization: (no organization) Lines: 23 Message-ID: <34B4530A.B13@charlie.cns.iit.edu> References: <349C300B.6AE6@charlie.cns.iit.edu> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Ed Federmeyer wrote: > > I have some really nice MIDI files I'd like to use in my Net Yaroze > games, but many of them are >64Kb. > > The "smf2seq.exe" tool won't translate MIDI files >64Kb. > > Is this a limit of the tool or the Net Yaroze libraries? > > If it's just a tool limit, would it be possible to get the source > to the tool so that I can "relax" this 64Kb limit? (Any ideas on > how difficult this would be? Might it just be a #define and > recompile away? > > Thanks, > Ed Federmeyer Just a reminder: Has anyone read this article and have any idea if smf2seq.exe can be "upgraded" to >64 MIDI files? Some of the most awsome MIDI file's I've come across surfing the net are ~120K. (Twice the smf2seq.exe limit) EdF