Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@l4software.com (Mario Perdue) Newsgroups: scea.yaroze.programming.sound Subject: Re: 64Kb SEQ Limit Date: Thu, 08 Jan 1998 07:06:04 GMT Organization: L4 Software Lines: 25 Message-ID: <34b47a58.1662971@205.149.189.29> References: <349C300B.6AE6@charlie.cns.iit.edu> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.11/32.235 Ed, AFAIK, the 64Kb limit is due to the Yaroze (someone correct me if I'm wrong.) "Relaxing" the limit in smf2seq won't help. Mario On Sat, 20 Dec 1997 14:52:27 -0600, Ed Federmeyer wrote: >I have some really nice MIDI files I'd like to use in my Net Yaroze >games, but many of them are >64Kb. > >The "smf2seq.exe" tool won't translate MIDI files >64Kb. > >Is this a limit of the tool or the Net Yaroze libraries? > >If it's just a tool limit, would it be possible to get the source >to the tool so that I can "relax" this 64Kb limit? (Any ideas on >how difficult this would be? Might it just be a #define and >recompile away? > >Thanks, >Ed Federmeyer