Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Rob Vawter Newsgroups: scea.yaroze.programming.sound Subject: Re: Geneal MIDI drum tracks Date: Mon, 12 Jan 1998 12:43:08 -0800 Organization: SCEA News Server Lines: 18 Message-ID: <34BA805C.6494@playstation.sony.com> References: <34075C24.60E4@charlie.cns.iit.edu> NNTP-Posting-Host: 206.41.6.40 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Ed Federmeyer wrote: "I seem to remember reading somewhere that when converting General MIDI .MID files from the PC to Yaroze SEQ format, you need to make sure that you use a seqencer program to move the drums from track 10(?), which is what General MIDI expects all drums to be on, to another track and somewhat different format that Yaroze SEQ expects them to be on. WHERE did I read that? I read the "Sound" sections of all three manuals (RED, YELLOW, GREEN), but I can't re-find that info! I was hoping that someone would come up with a general PC program to automagiaclly do this mapping, but so far nada. If I could only remember what the "drum" rule was, I'd break down and fix up my nice MIDI's by hand! HELP!" There is no "drum" rule. SEQs don't care which tracks play which instruments. In fact, SEQ format merges all the MIDI tracks into one track.