Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Rob Vawter Newsgroups: scea.yaroze.programming.sound Subject: Re: modifying a looping buffer Date: Mon, 12 Jan 1998 13:03:34 -0800 Organization: SCEA News Server Lines: 14 Message-ID: <34BA8526.42E0@playstation.sony.com> References: <3481DE9D.1E06@worldaccess.nl> NNTP-Posting-Host: 206.41.6.40 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Ivo Wubbels wrote: > > I would like to play a looping soundbuffer which is repeatingly filled > with new data. This allows me to play huge samples by reloading data > from CD and uploading it to the sound buffer. > > The SsVabTransfer only needs a VAB-id, which is not the address within > the soundbuffer. Is it possible to send new data to the same VAB-id > while playing? > > Thanx > Ivo Wubbels Perhaps using the siocons commands, but not with the Yaroze libraries.