Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Mark Jawad Newsgroups: scea.yaroze.programming.sound Subject: Re: modifying a looping buffer Date: Sun, 18 Jan 1998 03:28:27 -0600 Organization: Student at the University Of Illinois Lines: 24 Message-ID: <34C1CB3B.72C3@uiuc.edu> References: <3481DE9D.1E06@worldaccess.nl> <34BA8526.42E0@playstation.sony.com> Reply-To: jawad@uiuc.edu NNTP-Posting-Host: archbald-83.slip.uiuc.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (OS/2; I) Rob Vawter wrote: > > Perhaps using the siocons commands, but not with the Yaroze libraries. > I have a question somewhat related to this: I've looked at the source for SIOCONS, and realized that commands like WAR / WAW are actually located within the DTLH program on the Yaroze side. Now, I've a feeling that this program is in the the area somewhere below 0x80090000 (well, 0x00090000), because when I quit any Yaroze program w/o the boot CD in the drive, the Yaroze console pops up without a complaint. SO .. If the DTLH console is stashed somewhere in the kernel area, then the WAR / WAW functions must be in there somewhere also, right? So why is it that we're not able to link them into our programs? Heck, If we were given the relative address of the function, and the parameters that is needs to have on the stack, we could easily write a wrapper function to call them. What's the deal? -Mark J., who would really like to bang on the sound hardware....