Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Rob Vawter Newsgroups: scea.yaroze.programming.sound Subject: Re: Multiple VAGs... Date: Tue, 10 Mar 1998 09:13:52 -0800 Organization: SCEA News Server Lines: 26 Message-ID: <350574D0.87@playstation.sony.com> References: <35039CC5.91BEA0F1@netmagic.net> NNTP-Posting-Host: 206.41.6.40 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Elliott Lee wrote: > > Hello people, > > A couple questions: > > + Mysterious Error: > I've been working with a VAB having 5 VAGs in it, however adding > the 6th produces an error message something like "cannot find vag > (6)". Has anyone run into this? I checked my DEF file and its > okay. I made sure each waveform was evenly divisible by 28 > (though none loop). Each waveform converted to VAG just fine. Send me your VAGs, VAB and DEF file and I'll try to reproduce it. > + Managing Many VAGs in a VAB: > Does anyone know how many VAGs can be specified as command-line > inputs to mkvab? I want to be including dozens of sounds but > am wondering if the environment will stop me from doing that. > Can we use a list file of some sort to name each VAG in order? > (I figure using *.VAG as the input parameter may produce > unexpected results?) It's limited by the DOS command prompt. You must name your vab, def, and vag files with names as short as possible and I stil think you can only fit around 54.