Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Scott Cartier Newsgroups: scea.yaroze.programming.sound Subject: Re: Sound questions Date: Sat, 18 Apr 1998 12:14:46 -0700 Organization: SCEA News Server Lines: 14 Message-ID: <3538FBA6.6D33@concentric.net> References: <352FDEAE.30D8@concentric.net> <353279DD.F1CEF153@netmagic.net> <3533A36B.4B92@playstation.sony.com> Reply-To: dsyaroze@concentric.net NNTP-Posting-Host: ts030d22.sto-ca.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) > I think he was talking about using 400K of SPU RAM, not main RAM. Yep I was. My main problem is that if say I have six songs, three use sample set #1, and the other three use sample set #2. Let's say each of the two sample sets are 300k (probably a conservative estimate knowing how large samples can get). Since I can't fit both sets in SPU RAM at the same time I need to shuffle them in and out. That means I need to keep both in main RAM so I don't lose them. This eats up 600k which is a significant percentage of the total RAM. Scott