Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Rob Vawter Newsgroups: scee.yaroze.programming.sound,scea.yaroze.programming.sound Subject: Re: Specify sound loop points? Date: Thu, 17 Sep 1998 16:51:34 -0700 Organization: SCEA News Server Lines: 12 Message-ID: <36019117.C7F@playstation.sony.com> References: <360154A7.C86279D7@shell.jps.net> NNTP-Posting-Host: 206.41.6.40 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Xref: chuka.playstation.co.uk scee.yaroze.programming.sound:201 scea.yaroze.programming.sound:195 Elliott Lee wrote: > Is it possible to set specific loop points on a VAG? I know the > sound can be successfully looped over the entire waveform, but it > would be nice to only loop a section of it. You may change the loop start point to a position other than the start point, but not the loop end point. You must first set up loop markers in your source file. It's best to use source aiff file format for this procedure or a editing program which can convert to aiff, since aiff2vag does a better job of converting looping aiff files than looping wavs. - Rob