Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.programming.sound,scea.yaroze.programming.sound Subject: Re: Specify sound loop points? Date: Thu, 17 Sep 1998 17:23:07 -0700 Organization: Bwahaha Lines: 33 Message-ID: <3601A7EB.EB8B61EC@shell.jps.net> References: <360154A7.C86279D7@shell.jps.net> <36019117.C7F@playstation.sony.com> Reply-To: tenchi@shell.jps.net NNTP-Posting-Host: dhcp-m-62-237.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Xref: chuka.playstation.co.uk scee.yaroze.programming.sound:202 scea.yaroze.programming.sound:196 Heya, Thanks for the quick response. I read that about the start marker as well, but I'm at a loss to say which program can generate them. Is this part of the AIFF spec? Do you know where I can find the info? I'd like to modify some of my current utilities to take advantage of moving the start point around. :) Big thanks, - e! Rob Vawter wrote: > > Elliott Lee wrote: > > Is it possible to set specific loop points on a VAG? I know the > > sound can be successfully looped over the entire waveform, but it > > would be nice to only loop a section of it. > > You may change the loop start point to a position other than the start > point, but not the loop end point. You must first set up loop markers in > your source file. It's best to use source aiff file format for this > procedure or a editing program which can convert to aiff, since aiff2vag > does a better job of converting looping aiff files than looping wavs. > > - Rob -- Mata ne, ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze -/- Nemesis :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''