Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Scott Cartier Newsgroups: scea.yaroze.programming.sound,scee.yaroze.programming.sound Subject: Re: Determining # of tracks Date: Tue, 26 Jan 1999 08:49:48 -0800 Organization: SCEA News Server Lines: 23 Message-ID: <36ADF22C.283CCADA@vmlabs.com> References: <36AD1717.E9B4FC38@vmlabs.com> <36ADDDF3.571BC230@manc.u-net.com> NNTP-Posting-Host: vmlabs30.vmlabs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win98; U) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.programming.sound:205 scee.yaroze.programming.sound:236 James, I've seen an error message printed to SIOCONS when it tries to access an unavailable track. Perhaps there's some way of trapping this error? At any rate I'll make do with what we're given. Scott > Hi Scott, > I found this problem too and posted numerous messages to try and find a > solution, to no avail. I'm SURE there is a way though -- someone's just > not letting on! > > The result was the CD Player in Grav always thinks there are exactly 20 > tracks on a CD (I guessed 20 was ample without being too many). Bit of a > pain, but what y'gonna do. The biggest problem with CDPlay() is that it > seems to always find dummy tracks, and loves skipping all over the place, > and not going to the next track properly. Strange when the PSX's built-in > CD Player plays all CDs perfectly. Just an iffy Yaroze lib function of > course, but I'm just glad they let us have this much! > > Jim