Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: dp310@earthlink.net (Brian Gilman) Newsgroups: scea.yaroze.programming.sound Subject: Re: A sane idea... Date: Sat, 10 May 1997 02:00:46 -0700 Organization: SCEA Net Yaroze News Lines: 14 Message-ID: References: <01bc5736$25b4fd00$6491b8cd@mannynaj> <3371BEC5.4C73@interactive.sony.com> <01bc5cef$34e9adc0$2d91b8cd@mannynaj> NNTP-Posting-Host: pool051-max4.la-ca-us.dialup.earthlink.net X-Newsreader: Anawave Gravity v1.10 Hmmm... why not code PSX support for .MOD files? ;) No idea how much of a strain it would put on the PSX to play them, so it might not be feasible for fast-action type games.. In article <01bc5cef$34e9adc0$2d91b8cd@mannynaj>, mnajera@ix.netcom.com says... > > I don't think I understand your question regarding Scream Tracker. Are > > you asking about MIDI sequencers? > > Yes, I mean MIDI sequencers. Are you familar with Scream Tracker, Impulse > Tracker, or any likewise programs? > > Manny Najera >