Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Roy Glover Newsgroups: scea.yaroze.programming.sound Subject: Re: VAB file on the Yaroze boot CD Date: Sat, 26 Apr 1997 05:14:12 -0700 Organization: SCEA Net Yaroze News Lines: 29 Message-ID: <3361F194.34AA@iname.com> References: <3361C16F.6822@charlie.cns.iit.edu> Reply-To: rglover@iname.com NNTP-Posting-Host: Cust92.Max3.Los-Angeles.CA.MS.UU.NET Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (Win95; I) Ed Federmeyer wrote: > > I was playing around with the sound, and it seems to me that the STD0.VB > file is not "General MIDI" compatible. I wrote a little program to let > me play notes from the various sounds, and they do not match up with the > sounds that are supposed to be in a GM device. > > I've also use the andplay.bat utility to play some MIDI files that sound > pretty good on my PC, but on the Yaroze, they sound.... Wierd. > > Would it be possible, if another Boot CD were to ever be produced, to > put a GM compatible sound source on there? > > The reason is that there are alot of GM-compatible MIDI files floating > around and it would be so nice and easy to just plop a few into a game, > to break up the monotony of "gogo" and "musi". :-) > > Until then, are there any musicians who would be willing to create a GM > compatible VAB file? > > EdF Ed, I found that most of the sounds in STD0.VB are approximate GM sounds, but the drums/percussion tracks need to be set to patch #128. Also, some of the samples above patch #100 are blank. Roy Glover