Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Jay Brewer Newsgroups: scea.yaroze.programming.sound Subject: Re: MIDI Sequencer Advice (MAC) Date: Sun, 11 May 1997 10:41:21 -0400 Organization: Peerless Creations Lines: 20 Message-ID: <3375DA8F.5209@ziplink.net> References: <3361C16F.6822@charlie.cns.iit.edu> <3363670d.2046667@205.149.189.29> <33647A68.EBB@handsontoys.com> <3369C121.564A@interactive.sony.com> <336A18D3.7DB0@handsontoys.com> <3371B907.3FDF@interactive.sony.com> Reply-To: jbrewer@ziplink.net NNTP-Posting-Host: bos-ip-2-47.ziplink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) > MODs are great for situations were you've got lots of different hardware > configurations to consider, like on the Internet. However, in this > situation all the hardware is identical, so you can optimize the sound > quality, as much as memory and time will allow, by having a proprietary > format. But, when considered together, the SEQ/VAB combination is like > a MOD. So I could have a sound sampled in (a vag file) and then use the sequence file to trigger it? > In essence, you're creating the Patches or Programs using one or more > VAGs, depending on note range etc. (ex.: an 88 key Grand Piano patch is > probably going to use many VAGs so that it sounds natural), and > formatting them into Banks (VABs). So, then when the SEQ sends a patch > change message = 52, the PSX will play Program #52. Sure does. I have the entire midi thing well under control now. I just am a little fuzzy on seq/vab thing and how it relates together. I read the docs and will be doing Mario's tutorial this weekend. THanks for all of your help.