Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Jay Brewer Newsgroups: scea.yaroze.programming.sound Subject: Re: VAB file on the Yaroze boot CD Date: Sun, 27 Apr 1997 00:31:16 -0400 Organization: Peerless Creations Lines: 23 Message-ID: <3362D693.74C4@ziplink.net> References: <3361C16F.6822@charlie.cns.iit.edu> <3361F194.34AA@iname.com> Reply-To: jbrewer@ziplink.net NNTP-Posting-Host: lowell-ip205.ziplink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) Since I'm not a programmer - I am trying to get a couple of GM files to play - sometimes I have no problem but other times the PSX just goes to the red screen and doesn't play the file. Are there things in the smf format that will hang up the PSX? What are the list of sounds? Can I edit my MIDI file beforehand to make it more compatible? Why does it always take out my control changes? Sorry for all the questions but I just got a new Roland PC-200 keyboard and have been writing some songs we would like to include in our upcoming game. Thanks. > I found that most of the sounds in STD0.VB are approximate GM sounds, > but the drums/percussion tracks need to be set to patch #128. > Also, some of the samples above patch #100 are blank. > > Roy Glover -- Jay Brewer mailto:jbrewer@ziplink.net http://www.ziplink.net/~jbrewer