Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.sound Subject: Re: Sound FX Date: Sun, 01 Jun 1997 03:41:32 GMT Organization: SCEA Net Yaroze News Lines: 36 Message-ID: <3390ed1d.353237@205.149.189.29> References: <5moi63$7d011@scea> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 On 31 May 1997 06:58:11 GMT, George_Bain@bc.sympatico.ca (George Bain) wrote: > >I was wondering if anyone has any clue how to play sound fx's? >I downloaded the Ricochet demo to see how the sound worked in there >but I get a SsVabTranser failed(-1)..I guess it's not very usefull...argh! >Anyhow I have my sfx.vab which I split into sfx.vh and sfx.vh now how >do I access and play my sfx that I converted from pcm? I know >you have to use SsUtKeyOn() but I can't get it to work right. If you've loaded the .VH and .VB correctly, it should just be a matter of using SsUtKeyOn() to play Sound FX. If it's not working, you've done something wrong. Unfortunately, there's not enough information here to tell what that might be. >Also I have a seq file playing but I want to change the seq when >action occurs. How can I load up 3 SEQ files and play each one when >I choose to do so? I'm not sure. I'd say yes you can load multiple SEQ's, but I havn't actually done it so I don't know the specifics of how. I'll see what I can find out. >Can I or do I use the same VAB? Yes you can, No you don't have to. >By the way what does VAB have to do with opening up a SEQ file? The system needs to know which VAB data to use when playing the SEQ file. Mario