Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Benjamen Siroshton" Newsgroups: scea.yaroze.programming.sound Subject: Re: Sound Buffer Date: 1 Jul 1997 22:10:23 GMT Organization: First DataBank Lines: 22 Message-ID: <01bc866c$776a81f0$5271df26@disintegration> References: <01bc864a$a0432c70$5271df26@disintegration> <33b94e6a.11589236@205.149.189.29> NNTP-Posting-Host: pluto.firstdatabank.com X-Newsreader: Microsoft Internet News 4.70.1155 I basically want to analyize the frequencies and at certian ranges trigger events. I dont think there is a way to do it with the Yaroze libraries themselves, but if I had the address's to that buffer I could grab it using asm. I can't seem to find very detailed information about port addresses or anything usefull for the Yaroze outside of their high-level api. Mario Perdue wrote in article <33b94e6a.11589236@205.149.189.29>... > Benjamen, > > I'm not really sure that there is a way to do that with the Yaroze > libraries. What kind of analysis are you wanting to do? > > Mario > > On 1 Jul 1997 18:08:09 GMT, "Benjamen Siroshton" > wrote: >