Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.sound Subject: Re: Sound Buffer Date: Wed, 02 Jul 1997 00:40:13 GMT Organization: SCEA Net Yaroze News Lines: 20 Message-ID: <33b9a100.32733513@205.149.189.29> References: <01bc864a$a0432c70$5271df26@disintegration> <33b94e6a.11589236@205.149.189.29> <01bc866c$776a81f0$5271df26@disintegration> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 Benjamen, The Yaroze system was designed around the "high-level api." Documentation on low level access is not provided because libraries for low level access are not included with the Yaroze system. Mario On 1 Jul 1997 22:10:23 GMT, "Benjamen Siroshton" wrote: > > I basically want to analyize the frequencies and at certian ranges trigger >events. >I dont think there is a way to do it with the Yaroze libraries themselves, >but if I had the address's to that buffer I could grab it using asm. I >can't seem to find very detailed information about port addresses or >anything usefull for the Yaroze outside of their high-level api. >