Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scea.yaroze.programming.sound Subject: Re: SsVabTransfer() and sound memory Date: Wed, 02 Jul 1997 11:37:44 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <33BA2F78.35A8454D@micronetics.com> References: <33BA06F6.7B6E@ix.netcom.com> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0b4 [en] (Win95; I) X-Priority: 3 (Normal) Spellweaver wrote: > > The SsVabTransfer() function description states that it > "...transmits the sound source data (VB data)... to the SPU > sound buffer." I thought that this implied that the data > would be transferred into the private memory used by the SPU, > but I found that if I later reuse the memory that contained > the sound data, the sounds will not play properly (actually, > they don't play at all). Thats certainly how I understood it. Be sure your not stamping over the .vh area though. I would expect that to break it as it contains all the attributes for the samples in sound ram. Regards JiM